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Jinni beetle

"Success is 90% effort and 10% luck."

Jack/Jill Of All Trades: (JOAT)

A JOAT is a character that is talented in a wide variety of endeavors, but master of none. The class skill set of the JOAT defines its role in the party, but in a pinch the JOAT can fill in for any other class.

Class Level

BAB

Primary

Save

Secondary

Saves

Beginner’s Luck (Skill Check Bonus)

Special

Masterpiece

1

+0

+2

+0

+0 Luck Bonus

Jack of All Trades

0

2

+1

+3

+0

+0 Luck Bonus

Vocational Advancement

300gp

3

+2

+3

+1

+0 Luck Bonus

600gp

4

+3

+4

+1

+1 Luck Bonus

Vocational Advancement

900gp

5

+3

+4

+1

+1 Luck Bonus

1200gp

6

+4

+5

+2

+1 Luck Bonus

1500gp

7

+5

+5

+2

+1 Luck Bonus

Vocational Advancement

1800gp

8

+6/+1

+6

+2

+2 Luck Bonus

2100gp

9

+6/+1

+6

+3

+2 Luck Bonus

2400gp

10

+7/+2

+7

+3

+2 Luck Bonus

Vocational Advancement

2700gp

11

+8/+3

+7

+3

+2 Luck Bonus

3000gp

12

+9/+4

+8

+4

+3 Luck Bonus

3300gp

13

+9/+4

+8

+4

+3 Luck Bonus

Vocational Advancement

3500gp

14

+10/+5

+9

+4

+3 Luck Bonus

3800gp

15

+11/+6/+1

+9

+5

+3 Luck Bonus

4100gp

16

+12/+7/+2

+10

+5

+4 Luck Bonus

Vocational Advancement

4500gp

17

+12/+7/+2

+10

+5

+4 Luck Bonus

5000gp

18

+13/+8/+3

+11

+6

+4 Luck Bonus

6000gp

19

+14/+9/+4

+11

+6

+4 Luck Bonus

Vocational Advancement

8000gp

20

+15/+10/+5

+12

+6

+5 Luck Bonus

Skill Mastery

10,000gp

 

Hit Dice: d8

Base Saving Throws: Pick ONE primary and TWO Secondary

Class Skills: Choose any twelve skills as class skills, plus Craft (any) and Profession (any).

Initial Skill Points: (8+INT modifier) x 4.

Additional Skill Points: 8 + INT modifier are gained each additional class level.

Weapon and Armor Proficiencies: You are proficient with all simple weapons, three martial weapons of choice, and one exotic weapon proficiency of choice. The JOAT starts with proficiency with light armor only.

Starting Wealth: 3d4x10gp

Class Features:

Beginner’s Luck: The JOAT gains a +1 luck bonus to all his skill rolls at levels 4, 8, 16, and 20

Jack of All Trades: The JOAT gains the “Jack of all Trades” feat even if she does not meet the prerequisites of the feat. With this feat, the JOAT has at least a half rank point (plus any Attribute Modifier) in all skills that exist in the campaign.

Vocational Advancement: The JOAT can pick any single “general” feat for which she qualifies or she can choose any 0 or 1st level spell available in the game which she casts as a spell-like ability once per day. This spell is cast at a casting level equal to one half the class level of the JOAT.

Masterpiece: This is cash that can be applied to the creation of a masterwork or magical object. This extra money is lost if not spent before the character advances to the next class level. When creating a magic item the JOAT has a caster level equal to one half her class level, but usually requires reading off a spell scroll to meet the spell requirements of the item.

Skill Mastery: Skill Mastery (Ex): The JOAT gains a +10 bonus to two of her JOAT class skills.

Epic Levels: The JOAT can acquire a “general” or “epic” feat every four epic levels gained beyond 20th level.

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